AoeStats
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Arabia

509549388Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 26m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1153
+12
🇦🇷 Ethiopians · Argentina
1051
+15
🇺🇸 Koreans · United States
1085
-15
🇺🇸 Burgundians · United States
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,595 9:44 20:17 — ⚔ Scout Rush
31 845 11:40 21:22 — ⛏ Fast Castle
29 786 10:05 23:02 — ⚔ Archers into Skirms
27 740 11:50 25:48 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,930 4,540 2,600 100 15,170 15,211
5,590 4,060 475 850 10,975 12,063
4,125 4,285 1,830 0 10,240 12,502
4,650 4,365 1,010 125 10,150 11,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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