AoeStats
← Sanzana1

Black Forest

509242826Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 74m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
613
+18
🇦🇷 Mongols · Argentina
583
+19
🇨🇱 Goths · Chile
687
-20
🇨🇱 Britons · Chile
622
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,515 10:52 23:17 34:52 ⚔ Scout Rush
19 1,401 11:18 21:33 39:11 ⛏ Fast Castle
13 975 12:58 19:58 34:14 ⛏ Fast Castle
11 807 16:07 31:45 38:32

Resources

Player Food Wood Gold Stone Spent Collected
18,505 28,001 22,975 3,290 72,771 95,868
17,930 27,494 22,925 2,905 71,254 89,355
21,195 23,250 15,765 4,455 64,665 87,127
19,615 9,296 9,410 750 39,071 46,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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