AoeStats
← Sanzana1

Lombardia

509145580Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 64m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
735
+12
🇵🇱 Romans · Poland
715
+13
🇨🇱 Goths · Chile
688
-14
🇨🇱 Britons · Chile
616
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,560 12:07 23:38 39:00 ⚔ Scouts FC
19 1,233 11:14 22:41 37:47 ⚔ FC into Archers
18 1,147 11:53 20:26 48:21
16 1,040 16:14 27:51 47:19 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,210 22,230 12,665 1,725 62,830 66,734
19,100 20,467 16,430 3,730 59,727 67,323
12,540 19,172 16,635 3,540 51,887 61,286
22,820 7,309 10,065 660 40,854 41,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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