AoeStats
← Sanzana1

Lombardia

509141963Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 20m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Goths · Bulgaria
638
+18
🇺🇸 Romans · United States
613
+19
🇨🇱 Goths · Chile
708
-20
🇨🇱 Britons · Chile
633
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 583 13:17 20:05 — ⛏ Fast Castle
19 395 10:22 — — ⛏ Fast Castle
14 284 13:45 — — ⚔ Drush
13 264 11:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,350 2,498 330 0 6,178 8,273
3,050 1,740 440 0 5,230 6,864
3,145 1,495 250 245 5,135 5,826
2,500 1,885 330 0 4,715 5,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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