AoeStats
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Arena

508316527Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 60m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
702
+6
🇨🇱 Britons · Chile
625
+8
🇺🇸 Byzantines · United States
473
-8
🇺🇸 Persians · United States
415
-6
Player eAPM Actions Feudal Castle Imperial Opening
35 2,126 11:01 21:02 33:57 ⚔ FC into Scouts
22 1,321 9:57 23:19 37:16 ⚔ Archer Rush
18 1,096 11:13 25:49 40:40 ⛏ Fast Castle
17 1,009 14:06 29:18 43:01 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,605 20,365 5,565 5,370 53,905 53,952
13,695 19,055 14,855 1,500 49,105 58,415
10,725 16,740 5,360 1,665 34,490 38,325
17,070 5,920 7,195 650 30,835 40,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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