AoeStats
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Arabia

508257134Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 33m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
889
+10
🇩🇪 Khmer · Germany
726
+17
🇩🇪 Britons · Germany
708
+18
🇧🇷 Byzantines · Brazil
792
-17
🇧🇷 Britons · Brazil
747
-15
🇺🇸 Khmer · United States
697
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,259 10:12 20:57 32:29 ⚔ FC into Archers
26 889 11:36 18:18 — ⛏ Fast Castle
22 754 11:21 18:29 33:14 ⛏ Fast Castle
16 547 11:03 21:56 — ⚔ Scout Rush
13 440 10:23 23:15 — ⚔ Scout Rush
12 417 12:59 21:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,415 8,401 3,290 1,500 22,606 24,008
9,825 5,790 2,270 850 18,735 21,521
6,925 4,750 2,160 200 14,035 15,220
5,780 4,931 940 1,275 12,926 17,716
5,665 4,431 1,020 1,650 12,766 13,278
6,190 4,855 770 900 12,715 12,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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