AoeStats
← jordicastillo

Pilgrims

508250934Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 49m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
819
+15
🇺🇸 Wei · United States
774
+17
🇨🇳 Huns · China
772
+17
🇩🇪 Franks · Germany
911
-22
🇩🇪 Khmer · Germany
740
-14
🇩🇪 Britons · Germany
721
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,597 9:53 16:45 — ⛏ Fish Boom into Fire Galleys FC
33 1,627 13:37 27:23 — ⛏ Fish Boom
25 1,248 14:25 19:09 — ⛏ Fish Boom FC
25 1,252 13:34 21:39 — ⛏ Fish Boom FC
19 947 15:15 20:45 37:11 ⛏ Fast Castle
12 600 14:13 28:00 37:20 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,210 12,345 10,385 3,000 54,940 62,022
15,860 15,054 3,615 1,825 36,354 39,861
17,080 8,620 8,515 1,050 35,265 43,015
9,955 15,144 2,190 975 28,264 34,597
3,875 8,430 6,190 1,050 19,545 19,244
8,430 7,797 735 1,175 18,137 19,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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