AoeStats
← jordicastillo

Pilgrims

507310733Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 49m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Tupi · Italy
768
+15
🇩🇪 Romans · Germany
708
+18
🇩🇪 Sicilians · Germany
757
-17
🇩🇪 Vikings · Germany
737
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,571 15:15 26:05 — ⚔ Fish Boom into Drush FC
24 1,164 14:12 24:17 41:00 ⚔ Fish Boom into Towers FC
14 673 12:06 27:02 — ⚔ Fish Boom into Galleys into Champis
14 702 12:14 29:04 34:44 ⛏ Fish Boom into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,045 11,820 5,770 1,485 30,120 33,963
10,885 12,475 4,200 1,700 29,260 36,151
9,490 8,290 2,880 2,475 23,135 30,598
9,170 8,040 2,535 2,225 21,970 21,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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