AoeStats
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Black Forest

507505130Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 69m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Japanese · Norway
603
+17
🇮🇪 Burgundians · Ireland
597
+18
🇪🇸 Ethiopians · Spain
654
-18
🇮🇹 Khmer · Italy
616
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,026 13:22 22:57 37:27 ⛏ Fast Castle
16 1,105 15:20 22:50 31:31 ⛏ Fast Castle
12 814 12:34 27:03 40:16 ⛏ Fast Castle
9 605 10:52 26:51 32:41 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,575 28,867 15,490 3,640 83,572 100,891
26,740 19,813 20,085 2,940 69,578 83,750
21,810 23,739 12,220 4,010 61,779 101,976
9,320 6,210 5,570 2,145 23,245 25,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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