AoeStats
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Black Forest

505218760Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 60m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
627
+19
🇦🇺 Franks · Australia
627
+19
🇦🇺 Turks · Australia
627
+19
🇸🇪 Celts · Sweden
759
-21
🇪🇸 Britons · Spain
672
-18
🇩🇰 Spanish · Denmark
659
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,141 11:21 21:06 29:59 ⛏ Fast Castle
17 1,034 13:12 24:32 40:44 ⚔ Drush
17 1,015 10:42 23:12 33:58 ⛏ Fast Castle
15 883 15:42 28:17 39:19 ⚔ Drush FC
8 466 13:39 23:55 40:41 ⚔ FC into Archers into Scouts
1 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,040 13,710 15,760 4,165 60,675 88,615
20,225 11,984 10,445 2,265 44,919 53,483
20,125 12,341 10,210 1,685 44,361 59,359
17,650 13,794 11,025 1,550 44,019 65,953
9,855 9,117 6,985 1,825 27,782 30,185
100 100 50 0 250 200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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