AoeStats
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Nomad

510349539Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Magyars · Uruguay
1148
+16
🇨🇿 Spanish · Czechia
1140
+40
🇩🇪 Inca · Germany
1157
-17
🇩🇪 Japanese · Germany
1131
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,434 14:11 17:43 36:32 ⛏ Fish Boom FC
40 1,761 13:12 23:21 39:12 ⛏ Fish Boom into Galleys FC
26 1,110 12:57 18:51 40:01 ⛏ Fish Boom FC into Fire Galleys
23 979 14:50 20:27 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,205 18,020 10,250 4,730 56,205 57,688
11,660 13,596 7,235 2,580 35,071 35,262
13,185 12,420 4,370 3,650 33,625 37,350
8,805 13,975 2,200 2,350 27,330 31,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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