AoeStats
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Nomad

510155821Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 46m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1127
+16
🇨🇿 Chinese · Czechia
1084
+47
🇮🇹 Hindustanis · Italy
1133
-17
🇮🇹 Armenians · Italy
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,571 13:56 22:32 — ⚔ Skirms into Scouts
23 1,098 13:34 19:31 37:06 ⛏ Fish Boom FC
16 757 14:12 20:58 37:14 ⚔ Fish Boom into Scouts
13 624 14:06 22:56 46:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,510 18,125 11,920 3,735 52,290 59,765
12,715 17,290 9,165 3,100 42,270 47,765
11,015 8,883 4,450 3,100 27,448 27,325
10,890 9,965 4,230 2,075 27,160 30,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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