AoeStats
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African Clearing

510325037Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 50m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1476
+13
🇹🇼 Hindustanis · Taiwan
1365
+17
🇹🇷 Spanish · Türkiye
1400
-15
🇫🇷 Malians · France
1396
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,567 12:11 16:40 41:33 ⛏ Fast Castle
33 1,655 12:28 17:39 41:21 ⛏ Fast Castle
30 1,496 13:36 19:59 — ⚔ Archer Rush
21 1,041 13:08 16:52 45:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,380 19,690 13,910 1,800 51,780 59,577
18,390 14,223 7,775 2,150 42,538 57,279
14,525 8,652 4,530 2,410 30,117 33,939
6,810 9,555 4,850 300 21,515 24,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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