AoeStats
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Arena

505997145Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 36m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Mongols · Saudi Arabia
1135
+11
🇹🇷 Turks · Türkiye
941
+19
🇨🇱 Magyars · Chile
1049
-16
🇨🇱 Georgians · Chile
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,274 12:01 17:25 — ⛏ Fast Castle
28 1,031 13:00 17:06 21:07 ◆ FC into Fast Imp
25 911 14:22 18:55 — ⛏ Fast Castle
24 869 12:03 16:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,180 8,740 4,780 1,610 23,310 25,587
6,800 6,585 2,020 850 16,255 19,345
6,995 5,030 3,530 30 15,585 19,231
6,290 5,300 1,215 1,585 14,390 17,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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