AoeStats
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Black Forest

504687816Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 150m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burgundians · New Zealand
677
+19
🇻🇳 Sicilians · Vietnam
617
+21
🇦🇺 Khmer · Australia
779
-22
🇦🇺 Spanish · Australia
687
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 5,519 15:20 27:38 38:54 ⚔ Archer Rush
31 4,697 20:46 29:02 45:57 ⛏ Fast Castle
26 3,886 14:36 28:52 45:53 ⛏ Fish Boom FC
16 2,445 13:57 25:23 37:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,230 151,239 129,660 7,070 325,199 334,297
93,535 100,909 47,900 3,130 245,474 257,297
84,215 25,470 60,005 4,235 173,925 191,180
28,385 29,325 33,610 3,290 94,610 101,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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