AoeStats
← Matute

MegaRandom

509511055Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1126
+16
🇲🇽 Byzantines · Mexico
1120
+16
🇦🇷 Britons · Argentina
1169
-18
🇦🇷 Franks · Argentina
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,348 9:19 22:44 39:37 ⚔ Archer Rush
41 2,311 9:37 20:50 37:35 ⚔ Scout Rush
29 1,644 12:03 20:22 41:12 ⛏ Fish Boom FC
17 949 11:02 21:13 38:54 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,615 14,564 23,525 2,325 81,029 86,265
28,790 14,732 23,010 3,450 69,982 85,176
20,515 24,086 6,375 1,090 52,066 58,615
20,290 21,761 5,940 2,905 50,896 62,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.