AoeStats
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Arabia

510461642Analyzed
1v1 RM · 5h ago on Oct 1, 2026· 75m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
463
+14
🇲🇽 Ethiopians · Mexico
418
-14
Player eAPM Actions Feudal Castle Imperial Opening
13 968 14:20 28:33 41:15 ⚔ Archer Rush
11 806 13:03 26:16 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,940 17,055 17,290 4,150 71,435 82,073
31,230 19,630 12,015 2,630 65,505 100,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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