AoeStats
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Arabia

509029335Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 139m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
422
+15
🇲🇽 Saracens · Mexico
400
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 2,080 12:08 24:07 40:23 ⚔ Archer Rush
14 1,918 12:16 24:26 38:01 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
113,935 69,205 21,380 4,315 208,835 209,970
45,130 30,905 30,060 5,545 111,640 114,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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