Arabia
508993462Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
40m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
CapitanGarfio's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
matiascronopios
D
Feudal Age
11:07
vs 9:49
btm 18%
Castle Age
29:23
vs 21:49
btm 3%
Imperial Age
—
vs 38:59
btm 0%
eAPM
11
vs 39
btm 2%
First military
13:13
vs 10:33
btm 22%
▼
Slow Feudal Age at 11:07 — slower than 82% of analysed players on Arabia
▼
Slow Castle Age at 29:23 — slower than 97% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
CapitanGarfio
D
Feudal Age
11:31
vs 9:49
btm 13%
Castle Age
31:17
vs 21:49
btm 1%
Imperial Age
—
vs 38:59
btm 0%
eAPM
13
vs 39
btm 3%
First military
15:06
vs 10:33
btm 15%
▼
Slow Feudal Age at 11:31 — slower than 87% of analysed players on Arabia
▼
Slow Castle Age at 31:17 — slower than 99% of analysed players on Arabia
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 15:06 (Spearman) — later than 85% of analysed players on Arabia
▼
Town centers idle 6:27 of the first 31:17 — keep villagers queued