AoeStats
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Arena

505556842Analyzed
4v4 RM · 24d ago on Sep 10, 2026· 82m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1144
+14
🇺🇸 Magyars · United States
1117
+15
🇹🇼 Ethiopians · Taiwan
1093
+16
🇹🇼 Bulgarians · Taiwan
1086
+16
🇵🇱 Georgians · Poland
1173
-18
🇷🇸 Jurchens · Serbia
1114
-16
🇹🇷 Byzantines · Türkiye
1114
-16
🇹🇷 Italians · Türkiye
998
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 4,113 10:48 15:05 28:28 ⚔ FC into Scouts
35 2,877 11:15 15:42 33:54 ⛏ Fast Castle
34 2,821 13:11 16:39 26:54 ⛏ Fast Castle
29 2,395 9:19 19:33 25:46 ◆ FC into Fast Imp
27 2,230 9:53 18:49 31:22 ⛏ Fast Castle
26 2,154 10:46 14:57 29:23 ⛏ Fast Castle
22 1,799 10:46 15:33 32:12 ⛏ Fast Castle
13 1,050 10:54 17:57 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,770 18,605 32,975 4,995 163,345 176,162
76,915 27,224 29,465 4,850 138,454 142,578
52,560 16,296 30,115 5,655 104,626 107,584
33,255 18,455 29,950 3,650 85,310 140,692
26,395 35,355 16,455 3,145 81,350 85,304
21,640 32,730 22,425 3,170 79,965 157,730
32,840 29,130 6,390 2,610 70,970 81,345
15,470 27,880 15,615 3,045 62,010 78,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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