AoeStats
← Soshipeak

Baltic

510489921Analyzed
3v3 RM · 11h ago on Oct 1, 2026· 2m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
723
+14
🇷🇺 Franks · Russia
599
+19
🇬🇧 Persians · United Kingdom
596
+19
🇹🇷 Chinese · Türkiye
693
-18
🇮🇹 Sicilians · Italy
690
-18
🇦🇺 Spanish · Australia
635
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 73 — — —
20 46 — — —
17 40 — — —
16 38 — — —
14 33 — — —
5 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 50 0 550 385
350 100 0 0 450 231
350 50 0 0 400 181
350 25 0 0 375 173
150 100 50 0 300 233
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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