AoeStats
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Arena

510372232Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 60m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
712
+12
🇦🇷 Tatars · Argentina
628
+15
🇩🇪 Turks · Germany
539
+19
🇧🇾 Vikings · Belarus
654
-17
🇷🇺 Spanish · Russia
616
-16
🇳🇱 Persians · Netherlands
558
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,195 12:36 16:26 38:03 ⛏ Fast Castle
16 934 14:15 22:32 43:09 ⚔ M@A Rush
15 875 16:58 28:46 42:37 ⛏ Fast Castle
14 849 11:49 20:40 33:46 ⛏ Fast Castle
10 611 11:48 18:56 38:52 ⛏ Fast Castle
9 565 10:55 21:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,440 20,155 13,240 5,985 86,820 94,689
24,795 21,190 17,850 3,080 66,915 79,450
23,810 16,290 16,805 1,720 58,625 74,281
21,600 17,725 15,315 2,370 57,010 57,607
23,540 13,675 15,610 2,850 55,675 74,811
5,775 3,140 530 910 10,355 11,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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