AoeStats
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Pilgrims

510277691Analyzed
3v3 RM · 20h ago on Sep 30, 2026· 43m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
798
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704
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700
+12
🇨🇴 Khmer · Colombia
736
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🇮🇳 Huns · India
574
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🇮🇩 Aztecs · Indonesia
500
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,089 9:48 20:22 33:52 ⚔ Fish Boom into Drush into Fire Galleys into Galleys FC
25 1,087 12:04 21:56 33:26 ⛏ Fish Boom
15 678 13:41 23:42 — ⛏ Fish Boom FC
13 549 15:32 21:27 30:06 ⚔ Fish Boom FC into Scouts
10 444 15:42 32:48 — ⚔ Fish Boom into Fire Galleys into Galleys into Towers
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,485 15,939 8,450 1,115 39,989 45,505
17,770 11,870 4,170 2,675 36,485 41,030
11,245 12,201 7,675 950 32,071 36,893
10,645 9,860 5,290 1,200 26,995 31,732
4,675 9,220 1,795 970 16,660 20,209
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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