AoeStats
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Fortress

510020963Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 78m 28s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
905
+6
🇺🇸 Franks · United States
797
+9
🇺🇸 Aztecs · United States
532
+18
🇺🇸 Italians · United States
683
-13
🇨🇴 Hindustanis · Colombia
664
-12
🇨🇦 Turks · Canada
536
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 3,022 7:44 15:20 32:12 ⛏ Fast Castle
22 1,692 7:39 13:08 33:35 ⛏ Fast Castle
21 1,655 9:11 14:05 29:25 ⛏ Fast Castle
12 932 18:17 25:19 30:24 ◆ FC into Fast Imp
11 858 6:18 13:11 32:17 ⛏ Fast Castle
8 651 8:58 15:17 28:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,215 35,170 36,470 3,375 123,230 159,664
28,495 23,215 20,025 3,400 75,135 111,041
34,895 16,690 17,165 2,455 71,205 81,273
29,735 16,230 18,350 6,450 70,765 71,839
17,310 20,648 13,805 2,375 54,138 82,431
11,390 9,280 5,240 2,630 28,540 44,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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