AoeStats
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Black Forest

507337327Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 58m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
552
+10
🇮🇹 Persians · Italy
547
+10
🇹🇷 Turks · Türkiye
462
-11
🇹🇷 Turks · Türkiye
374
-9
Player eAPM Actions Feudal Castle Imperial Opening
15 885 17:57 29:08 43:31 ⛏ Fast Castle
9 499 11:37 19:56 32:04 ⛏ Fast Castle
9 521 11:03 25:30 34:12 ⛏ Fast Castle
5 308 15:04 28:09 44:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,410 13,481 13,765 2,150 53,806 69,957
28,385 9,402 13,540 1,570 52,897 59,607
21,965 18,111 7,520 2,020 49,616 67,448
11,485 8,960 5,465 2,075 27,985 32,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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