AoeStats
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Black Forest

507134178Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 62m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
540
+12
🇳🇱 Franks · Netherlands
533
+13
🇦🇹 Burgundians · Austria
468
-13
🇦🇹 Persians · Austria
455
-12
Player eAPM Actions Feudal Castle Imperial Opening
12 752 16:25 24:17 31:52 ◆ FC into Fast Imp
12 754 17:01 26:05 36:03 ⚔ Drush FC
10 637 14:55 22:04 45:46 ⛏ Fast Castle
9 557 12:25 19:16 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,390 20,168 17,050 4,130 72,738 85,533
29,290 16,302 18,230 3,450 67,272 73,035
16,240 24,189 19,075 3,700 63,204 83,374
19,885 15,791 11,575 2,725 49,976 67,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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