AoeStats
← Olfrombox

Black Forest

506895603Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 84m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
690
+15
🇪🇸 Byzantines · Spain
584
+19
🇬🇧 Vietnamese · United Kingdom
760
-21
🇬🇧 Persians · United Kingdom
564
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 3,030 12:09 23:03 37:00 ⚔ Archers FC
23 1,961 10:53 18:24 38:58 ⛏ Fast Castle
12 993 13:09 26:32 35:09 ⛏ Fast Castle
8 667 13:33 21:05 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,345 46,342 29,025 5,295 133,007 147,746
41,800 35,163 32,750 2,565 112,278 134,813
38,250 16,170 24,280 3,560 82,260 107,173
21,895 23,138 8,825 3,935 57,793 97,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.