AoeStats
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Arena

506695483Analyzed
2v2 RM · 16d ago on Sep 14, 2026· 83m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bulgarians · Greece
583
+19
🇬🇧 Persians · United Kingdom
542
+22
🇬🇧 Franks · United Kingdom
673
-40
🇬🇧 Mongols · United Kingdom
639
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 2,941 10:02 15:10 34:02 ⛏ Fast Castle
17 1,441 20:37 26:47 43:02 ⛏ Fast Castle
11 927 14:23 20:45 37:52 ⛏ Fast Castle
9 777 11:46 19:37 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,545 36,495 27,230 5,350 115,620 142,911
38,980 14,430 23,960 5,500 82,870 94,727
24,020 24,300 3,920 2,065 54,305 61,607
23,275 11,675 13,000 3,435 51,385 56,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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