AoeStats
← nielsjehaes23

Arabia

510270530Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
1085
+15
🇧🇪 Persians · Belgium
1075
+16
🇨🇳 Mongols · China
1103
-17
🇨🇳 Khmer · China
1036
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,410 9:40 16:42 37:18 ⛏ Fast Castle
33 1,686 10:58 23:46 27:37 ⚔ Scouts into Fast Imp
27 1,363 10:20 20:07 40:13 ⚔ Scout Rush
26 1,320 10:21 16:40 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,730 18,301 11,090 1,500 56,621 60,570
20,675 18,975 9,830 1,600 51,080 59,487
22,570 14,625 5,945 2,820 45,960 53,457
16,010 15,157 7,670 2,140 40,977 46,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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