AoeStats
← BlackKanon07

Pilgrims

508965860Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
949
+13
🇬🇧 Dravidians · United Kingdom
942
+14
🇪🇨 Ethiopians · Ecuador
894
+16
🇨🇴 Bohemians · Colombia
844
+18
🇬🇧 Armenians · United Kingdom
938
-17
🇩🇪 Mongols · Germany
893
-15
🇫🇷 Burgundians · France
873
-15
🇪🇸 Chinese · Spain
854
-33
Player eAPM Actions Feudal Castle Imperial Opening
31 1,723 13:21 20:08 39:42 ⛏ Fish Boom into Fire Galleys FC
26 1,455 11:33 23:50 — ⚔ Scouts into Fish Boom into Towers
25 1,415 11:56 19:31 37:22 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,230 13:25 23:36 49:17 ⛏ Fish Boom into Galleys FC
18 1,012 13:26 19:45 38:52 ⚔ FC into Scouts
14 773 12:19 19:12 38:02 ⛏ Fish Boom FC
12 676 15:44 19:59 35:48 ⛏ Fast Castle
11 622 14:47 24:43 40:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,070 45,310 14,400 1,735 72,515 78,355
18,090 21,305 9,950 2,900 52,245 60,021
13,005 22,955 8,860 2,005 46,825 72,454
16,895 15,545 5,190 2,060 39,690 51,844
13,625 12,551 10,160 1,600 37,936 57,123
10,775 12,590 7,805 950 32,120 52,789
12,465 8,155 5,490 1,550 27,660 34,850
9,850 9,654 2,125 2,070 23,699 30,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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