AoeStats
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Socotra

505853284Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 54m 43s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Inca · Taiwan
1034
+16
🇹🇼 Persians · Taiwan
1030
+16
🇨🇳 Franks · China
1002
+17
🇪🇸 Sicilians · Spain
1047
-18
🇩🇪 Malay · Germany
1023
-16
🇦🇺 Japanese · Australia
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,574 9:03 25:25 39:27 ⛏ Fast Castle
45 2,479 15:35 35:22 —
37 1,998 11:06 18:41 42:08 ⛏ Fast Castle
36 1,986 15:31 23:12 48:59 ⛏ Fast Castle
24 1,289 11:13 22:50 35:52 ⚔ Archer Rush
22 1,215 10:48 24:39 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,615 16,535 9,160 2,150 46,460 58,101
14,630 12,057 3,390 2,050 32,127 34,510
15,235 7,991 5,580 1,895 30,701 33,789
9,075 10,918 10,360 130 30,483 34,111
16,360 6,685 6,430 950 30,425 31,398
10,155 10,221 4,425 1,105 25,906 27,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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