AoeStats
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Pilgrims

510254486Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 21m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Inca · Colombia
979
+12
🇺🇸 Spanish · United States
783
+21
🇬🇧 Huns · United Kingdom
896
-17
🇭🇳 Burgundians · Honduras
884
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 776 10:14 — — ⚔ Champis into Archers
21 452 14:02 — — ⚔ Drush into Fish Boom into Scouts
8 184 14:09 — — ⛏ Fish Boom FC
1 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,485 3,245 1,390 100 10,220 10,223
4,000 4,190 300 100 8,590 10,277
2,515 2,217 375 225 5,332 6,181
200 475 0 100 775 1,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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