AoeStats
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Arena

510247478Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 46m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
908
+16
🇨🇳 Koreans · China
844
+19
🇨🇴 Italians · Colombia
920
-18
🇭🇳 Byzantines · Honduras
901
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,573 11:41 15:20 31:01 ⛏ Fast Castle
21 961 10:28 15:26 26:31 ⛏ Fast Castle
18 831 10:19 18:09 33:38 ⛏ Fast Castle
18 850 10:15 21:50 34:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,155 36,345 11,185 7,150 78,835 94,097
12,145 14,587 8,990 750 36,472 42,120
13,300 13,725 4,890 1,705 33,620 41,597
10,725 9,365 5,370 2,110 27,570 30,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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