AoeStats
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Arena

510341347Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1673
+7
🇷🇴 Gurjaras · Romania
1672
+7
🇩🇪 Tatars · Germany
1349
+20
🇩🇪 Inca · Germany
1230
+23
🇨🇿 Franks · Czechia
1468
-15
🇨🇳 Bulgarians · China
1460
-15
🇵🇹 Poles · Portugal
1445
-14
🇺🇸 Koreans · United States
1407
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,407 10:16 14:51 27:16 ⚔ FC into Scouts
56 2,352 10:59 14:49 28:46 ⛏ Fast Castle
54 2,266 10:34 14:10 27:37 ⛏ Fast Castle
51 2,141 10:41 14:49 36:53 ⛏ Fast Castle
37 1,565 10:24 14:01 29:21 ⛏ Fast Castle
35 1,478 10:51 14:56 28:43 ⛏ Fast Castle
29 1,225 11:04 14:51 27:53 ⛏ Fast Castle
19 812 11:29 15:38 34:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,205 17,815 17,175 4,300 68,495 71,084
26,950 15,269 15,700 3,050 60,969 68,992
26,705 15,170 8,620 1,700 52,195 56,918
23,925 11,484 11,935 2,905 50,249 54,685
20,365 19,130 7,130 1,600 48,225 53,767
14,150 16,005 10,870 1,110 42,135 45,969
10,970 14,185 8,735 2,190 36,080 37,872
13,690 9,115 3,435 1,500 27,740 29,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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