AoeStats
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Oasis

510124874Analyzed
3v3 RM · 21h ago on Sep 29, 2026· 82m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
392
+18
🇨🇳 Chinese · China
333
+21
🇨🇭 Vietnamese · Switzerland
308
+22
🇹🇷 Khmer · Türkiye
533
-24
🇹🇷 Maya · Türkiye
435
-20
🇩🇰 Portuguese · Denmark
348
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 1,214 15:37 28:21 44:50 ⛏ Fast Castle
12 988 16:13 26:50 38:05 ⚔ FC into Scouts
10 828 12:37 22:28 31:14 ◆ FC into Fast Imp
10 822 9:28 18:34 26:56 ⛏ Fast Castle
9 725 13:03 23:02 34:41 ⛏ Fast Castle
9 711 11:20 27:00 41:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,385 42,175 28,385 2,825 106,770 113,556
33,390 29,275 27,455 2,150 92,270 170,873
30,880 28,325 23,700 3,955 86,860 118,506
27,105 24,121 21,860 6,425 79,511 134,315
28,395 8,481 18,515 4,100 59,491 78,046
15,735 13,040 22,150 4,750 55,675 64,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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