AoeStats
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Arena

509881504Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 50m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
750
+9
🇵🇱 Persians · Poland
599
+14
🇹🇷 Britons · Türkiye
553
+16
🇮🇳 Khmer · India
605
-14
🇹🇷 Khmer · Türkiye
557
-13
🇦🇷 Britons · Argentina
533
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,285 11:25 19:21 32:04 ⛏ Fast Castle
26 1,306 10:40 16:13 28:10 ⛏ Fast Castle
19 972 10:26 19:38 34:52 ⛏ Fast Castle
14 711 9:56 19:35 48:07 ⛏ Fast Castle
7 347 13:12 18:11 30:31 ⛏ Fast Castle
7 364 11:21 24:19 31:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,080 16,550 19,205 1,700 64,535 70,791
15,200 22,540 15,745 4,280 57,765 70,047
25,095 9,240 13,110 1,500 48,945 71,177
13,745 18,165 12,390 1,500 45,800 48,372
10,770 5,225 4,160 2,150 22,305 28,519
7,845 7,010 2,795 1,400 19,050 21,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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