AoeStats
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Arena

508211186Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 68m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Wei · Czechia
611
+13
🇬🇧 Inca · United Kingdom
458
+19
🇺🇸 Britons · United States
426
+21
🇹🇷 Khmer · Türkiye
556
-19
🇫🇷 Persians · France
535
-18
🇷🇺 Japanese · Russia
503
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,241 11:47 16:33 31:18 ⛏ Fast Castle
16 1,112 10:44 19:15 41:47 ⛏ Fast Castle
16 1,121 14:56 21:00 27:25 ◆ FC into Fast Imp
15 1,039 10:15 19:42 36:26 ⛏ Fast Castle
14 931 15:39 29:53 42:27 ⛏ Fast Castle
9 596 13:10 28:28 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,810 31,060 17,720 3,450 90,040 96,764
32,110 21,785 27,740 1,900 83,535 118,284
20,005 33,535 21,230 3,600 78,370 116,686
34,925 13,660 20,615 3,350 72,550 75,731
26,475 12,900 13,210 5,570 58,155 74,389
24,645 6,490 15,105 2,050 48,290 53,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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