AoeStats
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MegaRandom

510506467Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 62m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
848
+18
🇦🇺 Franks · Australia
843
+18
🇵🇱 Burgundians · Poland
894
-51
🇬🇧 Persians · United Kingdom
889
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 2,223 10:36 22:47 42:40 ⚔ Scout Rush
31 1,925 10:32 25:03 38:03 ⚔ Scout Rush
29 1,800 10:44 16:24 51:31 ⛏ Fast Castle
10 606 10:36 42:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,520 17,639 25,685 3,650 80,494 94,285
29,425 22,215 18,985 2,250 72,875 83,247
20,295 21,988 10,515 865 53,663 56,900
7,425 3,197 1,725 985 13,332 14,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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