AoeStats
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MegaRandom

507919356Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
796
+17
🇦🇺 Franks · Australia
791
+17
🇬🇧 Italians · United Kingdom
871
-20
🇬🇧 Franks · United Kingdom
744
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,428 8:25 15:07 27:53 ⛏ Fast Castle
25 1,099 7:22 12:50 29:15 ⛏ Fast Castle
15 641 6:54 13:11 27:12 ⛏ Fast Castle
11 470 8:41 18:53 43:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,005 8,543 12,995 2,150 44,693 57,362
18,680 14,628 6,935 2,250 42,493 54,547
12,415 11,975 7,470 2,655 34,515 44,156
13,165 4,855 4,985 1,885 24,890 28,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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