AoeStats
← checoc

Baltic

510694251Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 81m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
836
+9
🇭🇰 Huns · Hong Kong SAR China
615
+18
🇻🇳 Burmese · Vietnam
554
+20
🇵🇪 Vikings · Peru
536
+21
🇨🇳 Britons · China
690
-18
🇲🇽 Sicilians · Mexico
676
-18
🇬🇧 Georgians · United Kingdom
665
-17
🇨🇱 Turks · Chile
597
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,827 12:39 18:06 32:49 ⛏ Fast Castle
35 2,837 12:40 18:07 38:33 ⚔ Fish Boom FC into Scouts
22 1,789 12:26 26:23 44:24 ⛏ Fish Boom FC
21 1,710 13:18 22:14 37:56 ⛏ Fish Boom FC
20 1,588 11:33 25:44 34:38 ⚔ Fish Boom into Towers FC
14 1,103 11:47 18:52 41:21 ⛏ Fast Castle
8 639 14:02 33:48 47:59 ⚔ Tower Rush
7 608 14:53 22:59 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,135 39,740 29,685 2,650 107,210 124,555
48,135 30,746 22,225 3,600 104,706 116,700
26,455 36,880 26,300 3,215 92,850 148,409
39,590 28,615 18,715 5,355 92,275 93,188
36,785 21,960 23,735 2,800 85,280 118,651
26,645 31,931 18,290 4,520 81,386 124,936
16,190 10,695 9,975 1,675 38,535 49,757
11,890 6,140 2,475 3,025 23,530 34,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.