AoeStats
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Fortress

507953318Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 21m 50s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Byzantines · Denmark
782
+19
🇩🇪 Mongols · Germany
758
+19
🇪🇸 Teutons · Spain
862
-20
🇪🇸 Franks · Spain
820
-18
Player eAPM Actions Feudal Castle Imperial Opening
15 319 8:21 13:59 — ⛏ Fast Castle
11 236 7:25 15:20 — ⛏ Fast Castle
9 193 8:51 12:45 — ⛏ Fast Castle
9 187 6:28 12:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,675 4,650 1,015 765 11,105 11,592
4,075 2,995 400 355 7,825 9,744
4,275 2,790 350 400 7,815 11,553
3,700 2,280 430 925 7,335 8,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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