AoeStats
← Chispita

Pilgrims

509803614Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 51m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Vietnamese · Indonesia
985
+10
🇦🇷 Maya · Argentina
976
+10
🇨🇱 Aztecs · Chile
936
+12
🇦🇷 Italians · Argentina
934
-14
🇨🇱 Sicilians · Chile
819
-10
🇦🇷 Spanish · Argentina
779
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 2,210 11:29 29:17 — ⛏ Fish Boom FC
37 1,899 12:10 21:53 41:19 ⚔ Fish Boom into Drush into Scouts into Archers
36 1,827 9:04 19:41 29:53 ⛏ Fish Boom FC
16 810 13:03 29:58 — ⚔ Fish Boom into Towers FC
15 766 27:44 48:08 — ⚔ M@A into Towers FC
9 468 17:49 41:12 — ⚔ Fish Boom into Drush into Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,700 15,016 11,580 2,230 48,526 63,019
9,780 16,145 11,710 1,150 38,785 45,624
13,485 5,330 4,220 2,200 25,235 25,952
6,525 10,240 1,370 2,005 20,140 26,577
9,100 8,882 620 750 19,352 20,506
4,750 4,268 400 1,010 10,428 10,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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