AoeStats
← JeroGiraud111

Black Forest

509801274Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 53m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
924
+16
🇺🇸 Teutons · United States
911
+17
🇦🇷 Celts · Argentina
1000
-59
🇦🇷 Bulgarians · Argentina
860
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,308 10:42 25:27 41:11 ⚔ Tower Rush
24 1,283 10:29 15:36 36:37 ⛏ Fast Castle
12 653 15:25 30:27 41:42 ⛏ Fish Boom FC
8 401 16:58 28:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,350 12,496 9,650 1,725 41,221 61,141
12,130 17,564 7,125 1,420 38,239 54,045
16,525 11,310 3,215 2,350 33,400 40,973
5,435 4,253 1,105 1,240 12,033 12,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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