AoeStats
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Yucatan

510779629Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 40m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
502
+13
🇮🇳 Vietnamese · India
492
+13
🇮🇳 Chinese · India
469
-14
🇿🇦 Teutons · South Africa
403
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 792 11:44 29:45 39:20
12 502 13:04 27:10 — ⚔ M@A into Archers
11 462 14:26 19:39 35:57 ⛏ Fast Castle
10 420 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,875 8,985 4,690 850 24,400 32,655
8,960 7,075 1,810 3,090 20,935 25,510
10,350 4,185 4,030 750 19,315 22,151
650 250 0 0 900 1,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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