AoeStats
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Arena

510751435Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 56m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
510
+17
🇪🇸 Lithuanians · Spain
510
+17
🇬🇧 Franks · United Kingdom
536
-17
🇫🇷 Khmer · France
535
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 1,090 13:00 22:25 38:18 ⚔ FC into Archers
16 884 10:06 20:20 37:32
12 670 10:45 24:52 — ⛏ Fast Castle
11 598 17:26 22:40 47:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,320 8,880 9,360 1,520 34,080 44,934
15,750 9,950 7,350 950 34,000 63,851
10,595 6,210 4,730 2,005 23,540 25,379
6,865 8,015 4,170 850 19,900 22,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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