AoeStats
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Arena

508203452Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 153m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Britons · Greece
575
+16
🇫🇷 Khmer · France
512
+23
🇦🇺 Franks · Australia
576
-18
🇨🇳 Britons · China
575
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 3,678 10:06 22:29 36:21 ⚔ Scout Rush
18 2,748 13:36 18:27 44:22 ⚔ Drush FC
15 2,367 10:50 19:56 41:01 ⛏ Fast Castle
14 2,219 10:15 22:33 45:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
166,795 111,089 109,350 8,415 395,649 424,484
71,740 59,785 42,480 3,250 177,255 223,862
51,380 83,159 38,460 3,660 176,659 179,234
68,140 30,627 47,755 2,950 149,472 174,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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