AoeStats
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MegaRandom

510415294Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 61m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
891
+14
🇧🇴 Koreans · Bolivia
844
+16
🇧🇷 Lithuanians · Brazil
762
+19
🇳🇱 Ethiopians · Netherlands
918
-20
🇩🇪 Byzantines · Germany
838
-16
🇨🇭 Italians · Switzerland
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,730 11:22 22:54 46:31 ⛏ Fast Castle
18 1,123 12:21 15:39 30:59 ⛏ Fast Castle
16 955 11:21 30:34 51:32 ⚔ Scout Rush
16 985 13:07 18:04 60:45 ⚔ FC into Archers
14 849 11:27 20:35 33:08 ⛏ Fast Castle
13 777 10:54 21:18 45:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,480 20,310 17,850 2,700 75,340 85,276
16,250 20,290 16,555 850 53,945 56,622
15,710 21,715 10,755 3,450 51,630 80,947
27,185 14,975 1,470 1,000 44,630 44,452
12,325 14,535 5,640 3,300 35,800 40,894
14,035 9,900 3,840 2,605 30,380 34,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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