AoeStats
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MegaRandom

510409675Analyzed
3v3 RM · 8h ago on Sep 30, 2026· 53m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
881
+15
🇭🇺 Italians · Hungary
873
+15
🇩🇪 Celts · Germany
821
+17
🇧🇴 Turks · Bolivia
860
-16
🇧🇷 Khmer · Brazil
851
-16
🇫🇷 Vikings · France
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,735 12:21 19:20 44:45 ⛏ Fast Castle
21 1,095 10:12 17:44 29:18 ⚔ M@A FC
18 972 11:47 23:32 27:18 ⚔ Archers into Scouts into Fast Imp
17 920 13:39 20:41 35:25 ⚔ Archer Rush
17 880 12:04 17:44 38:28 ⛏ Fast Castle
16 846 12:28 21:20 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,920 24,525 14,140 4,175 71,760 86,052
16,280 28,575 22,195 2,700 69,750 77,245
19,315 17,005 16,905 2,425 55,650 61,508
20,660 19,785 7,455 3,030 50,930 58,446
23,355 10,180 9,185 3,700 46,420 57,881
14,110 13,178 7,670 4,100 39,058 40,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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