AoeStats
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African Clearing

510393561Analyzed
3v3 RM · 8h ago on Sep 30, 2026· 77m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
911
+16
🇪🇸 Franks · Spain
846
+19
🇧🇴 Magyars · Bolivia
841
+19
🇹🇷 Japanese · Türkiye
931
-19
🇹🇷 Lithuanians · Türkiye
915
-18
🇹🇷 Britons · Türkiye
895
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,610 16:20 44:52 50:29 ⚔ Archer Rush
21 1,613 13:11 27:14 46:21 ⚔ Scouts into Towers
20 1,514 15:25 20:18 34:25 ⛏ Fast Castle
18 1,406 16:40 22:27 65:33 ⛏ Fast Castle
15 1,191 15:46 25:21 50:49
15 1,155 15:43 33:33 54:22 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,390 21,335 22,440 3,300 76,465 100,978
32,345 17,690 18,570 3,125 71,730 72,557
31,580 12,976 15,445 2,695 62,696 75,434
20,855 21,300 12,715 5,040 59,910 71,771
24,045 20,273 8,400 3,225 55,943 60,585
12,100 11,675 5,535 3,000 32,310 33,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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