AoeStats
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Arabia

510151615Analyzed
3v3 RM · 21h ago on Sep 29, 2026· 78m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
943
+12
🇦🇷 Magyars · Argentina
927
+13
🇦🇷 Slavs · Argentina
891
+14
🇨🇳 Magyars · China
889
-14
🇺🇸 Ethiopians · United States
855
-13
🇧🇴 Franks · Bolivia
823
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,853 11:26 22:20 39:21 ⚔ Scout Rush
32 2,550 10:25 24:39 60:15
30 2,349 9:45 22:36 36:02 ⚔ Scout Rush
16 1,286 11:41 28:28 44:30 ⚔ Archer Rush
13 1,048 9:32 19:02 37:29 ⛏ Fast Castle
12 985 29:21 38:51 56:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,520 27,494 21,190 2,900 88,104 107,493
36,235 20,701 24,130 2,900 83,966 92,795
32,620 21,239 21,035 2,870 77,764 123,829
25,540 24,475 10,700 5,605 66,320 73,924
20,730 21,669 7,805 4,230 54,434 64,305
19,825 19,244 10,375 1,055 50,499 56,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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